FETC2014


 * FETC 2014 Poster Session **

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Mishra & Koehler Article Applied example - Developing Teacher Mentorships with TPCK
 * TPCK Articles **

Kristi Shaw's Flipped Resources
 * Flipped Resources **

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 * Creation tools **

Quicktime - File, new movie, records you lecturing Jing - 5 Minutes free, screencasting software Camptasia - Paid subscription software Sophia.org - Partnered with Capella, think a mini LMS Use what you have! Video on your tablet or smartphone - send to YouTube

References Ackermann, E. (2001). Piaget ’s Constructivism, Papert ’ s Constructionism: What ’ s the difference? Future of learning group publication, 5(3), 1-11.

Brown, J. S., Denning, S., Groh, K., & Prusak, L. (2005). Storytelling in organizations: Why storytelling is transforming 21 st century organizations and management. [Kindle iPad version]. Retrieved from Amazon.com

Holman, P., Devane, T., Cady, S., & Associates (2007). The change handbook: The definitive resource on today’s best methods for engaging whole systems. San Francisco, CA: Berrett - Koehler Publishers, Inc.

Illinois Mathematics and Science Academy (1993). PBL network: Collaborative inquiry in action. Aurora, IL. Retrieved from http://pbln.imsa.edu/model/intro/differences.html

Kelley, T., & Littman, J. (2005). The ten faces of innovation. New York, NY: Currency Doubleday.

Kotter, J. P. (1996). Leading change. Boston, MA: Harvard Business School Press.

Kotter, J. P. (2013, March 31). Kotter’s 8-step change model. Mind Tools. Retrieved from http://www.mindtools.com/pages/article/newPPM_82.htm

Koehler, M. J., & Mishra, P. (2008). Handbook of technological pedagogical content knowledge (TPCK) for educators. New York: Routledge/Taylor & Francis Group for the American Association of Colleges for Teacher Education.

Lage, M. J., Platt, G. J., & Treglia, M. (2000). Inverting the classroom: A gateway to creating an inclusive learning environment. Journal of Economic Education, 32-43.

Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. New York: Cambridge University Press.

Mishra, P. & Koehler, M. J. (2006, June). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017-1054.

National Research Council (2000). How people learn: Brain, mind, experience, and school (Expanded Edition). Washington, DC: National Academy Press.

Northouse, P. (2007). Leadership: Theory and practice. Thousand Oaks, CA: Sage.

Prensky, M. (2001, October). Digital natives, digital immigrants. MCB University Press, 9(5), 1-6.

Riel, M. & Polin, L. ( 2004). Communities as places where learning occurs. In S. Barab, R. Kling, & J. Gray (Eds.), Designing for virtual communities in the service of learning. Cambridge, UK: Cambridge University Press.

Rogers, E. M. (1995). Diffusion of innovations. New York, NY: The Free Press.

Saldana, J. (2013). The coding manual for qualitative researchers. Thousand Oaks, CA: Sage Publications Ltd.

Shaffer, D. W. (2006). How computer games help children learn. New York, NY: Palgrave Macmillian.

Shulman, L. (1987). Knowledge and teaching: Foundations of new reform. Harvard Educational Review: 57(1), 1-22.

Last updated March 6, 2014 